2008年6月13日星期五
Design Pattern
A System consists of many components which are connected and collaborate to work together to finish a mission. When a program is designed to emulate the system, a lot of tasks of program design fall into 3 broad categories: creation of the components, connections of components and emulate the behaviors of these componnets. In order to separate fixed stuff from the changes among these tasks , Creational Pattern, Structural Pattern and Behavior Pattern are applied respectively.
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